The best bonus modes in video games [TOP-7 games with the best post-content]
What will happen when the game ends? When all opponents are defeated, and the princess will be saved? When the player’s character reaches the maximum level of development, and the main plot will end? A good game can sometimes not end after a certain final or plot point.
In this material, we will consider those game projects whose creators knew that even after the final credits it was necessary to try and entertain the player with the so -called bonus and additional content. Whose creators were able to develop games more than 100 percent.
Now things such as the new game mode plus or the release of additions to the game after its release are frequent practice. But I would like to recall exactly about individual modes and bonus games that were an integral part of video game projects. Those that really surprised and forced to return to the games not only for the sake of reprising the same, namely, that gave a new game experience after the completion of the main part.
Now they almost do not do this, and therefore in most cases I will have to return to the past. Multiplayer additions and DLC We will not take into account, we will only go through the originally planned postheims by the creators.
This is my subjective top 7 of the best and truly original bonus regimes in the history of video games.
How to make from a surviva-chorror-explosion about dinosaurs Fiting-toe? We find the answer in the second part Dino crisis.
When we finish watching the final storyline, then, as in the manner Resident Evil, We get a rating of passage, but here everything is poured into a certain number of game glasses, which we are offered to kindly spend on a new game mode called Dino Colosseum. There, at first, we get an aren-shaped shooter with waves of different enemies-dinosaurs. We gradually open different characters, each with their own set of weapons and supplies, and after the opening of the tank, you can unlock the same dinosaurs. And here it becomes as interesting and unusual as possible, because in addition to using them in the passage of these gladiatorial battles, another regime becomes available- Dino Duel. Dino Duel – This is the most 3D fiting, in which you can measure with the second player with claws and fangs of selected monsters.
We take the second gamepad, choose two dinosaurs with our comrade and bite \ scratch each other in the virtual arena, as in the very fighting. It is a pity that in front of us is only a simple fun, the creation of which did not approach seriously. About balance, combo strikes, special techniques, or even about adequate movement in the arena, there is no talk here. And the choice of deinosaur characters for fights is very modest. But, one way or another, it was simply impossible not to be surprised by such an approach to creating bonus content, so different from the main game.
Naturally from the plot action movie the game is turned the game almost in Tekken About dinosaurians. Well, where else can we virtually grab each other with two tyrannosaurs, biting and scratching to death!?
Yes, the second part was already more action-oriented and very arcade, but it is still quite amazing and pleasant, and it seems to me that two bonus regimes are completely unused.
Speaking of fighting fights. And you remember how before in the games of this genre the developers for a feeling of progression added the opportunity to open characters and new unusual modes to the game.
I still think that it is Tekken 3 was the standard of this approach. Not only that Namco At one time, they were able to make a magnificent game with an almost perfectly steep and balanced combat system, subsequently only slightly finalizing it and changing it, so they also threw it into the console version of the third Tekken many additional modes and bonuses.
Judge for yourself. Initially, only 10 characters are available to us. And each time passing the main arcade regime for already available, we open more and more new.
And there is also a mode Tekken Force, which was very clumsy, but still a commendable attempt by developers to make on the basis of its combat system BIT-EM-AP. How we said in childhood fighting for passage. A semblance Streets of Rage or Fighting Force. Serious variety in the same battles of one on one on arenas. Here we naturally pass different locations from left to right, dealing with enemies, eating a chicken to fill up health and at the end of each level fighting with bosses.
And let this regime be available from the very beginning, but it is for his passage that they give the very last closed character – Dr. Bosonovich.
The developers thought up to the battle modes for a while, for survival, even command fights. But there was another, very unusual and truly bonus regime, which also introduced a lot of diversity and fun for those who wanted to do something new, the post of content. Successfully mastering Arkadu 10 times, you will not only open almost all the heroes, but also find the mode in the main menu Tekken Ball – Fun entertainment for two friends behind one console in the form of volleyball on the beach. Choose characters, choose a ball, among which there is even a completely metal ball, and we find ourselves in a drawn field.
The task of each of the players is to throw the ball on the opposite side. A simple exchange of blows no longer inflicts damage-only a ball charged from special receptions, or its fall on the field. Management and prospect of what is happening do not change almost, only the rules of the game are changing. And now you are already with the second player do not mutus each other, but fucking on the ball and try to throw it on the opposite side of the arena. The game of purebred muzzle turns into beach volleyball. Unless there is not enough bikini on female characters, as in Dead or Alive. But there is a little dragon Gon.
About the same as in the case of bonus modes in Dino Crisis 2, This is also only small fun, but quite memorable and cheerful. Together with progression in the form of opening characters, this gives us a game with excellent and quite considerable bonus content.
There are also games that to create a unique and memorable bonus regime was enough only to the maximum use of its own combat system. The coolest so is Bloody Palace From the series Devil May Cry. After passing the game, at least once, along with different difficulties for reproduction and different skins for heroes, we are opened Bloody Palace – A separate game with many approximately the same circular arehen -shaped locations filled with different combinations from monsters and demons with which we in the role Dante or other main characters from the series have to fight, showing all their skills. A kind of tournament with one life in which we pass through groups of enemies and bosses, each of which occupies its own special floor in the tower, according to which we should rise to the very top.
Mode Bloody Palace appeared in the second part Devil May Cry and became the hallmark of postontente in the series. But, it seems to me, it was precisely that version that he met in the third part was the coolest and memorable. I chose it for the third position of this top of bonus modes.
IN Devil May Cry 2 This regime was overshadowed by the weakest combat system, levels that look like simple boxes, the lack of a level of levels and most importantly the lack of a reward that could be obtained for the complete passage of the palace. Developers of the third part, but all these errors took into account.
9999 levels to hone their combat skill in extermination of demons and game bosses. All 9 thousand will not have to go through. After each battle, we are given a choice between three portals. Water, which gives a little green orb, replenishing life, but lifts only one floor. Lightning portal, which gives a little white orb, replenishing the energy of the trigger, and lifting the 10 floors. And the fiery portal, which does not give awards, but lifts us as many as 100 floors. And, regardless of the choice of the portal, every 10 floors we are awarded with a battle with a particular boss from the main game.
Of course, at the very end, on the https://gamblingdata.net/casinos/royal-stars-casino/ very top floor we are waiting for a hardcore confrontation with Virgil. And mastering the whole bloody palace, we will get a super suit and the opportunity to use endlessly Devil Trigger – Strengthening the character.
All subsequent iterations also look similar Bloody Palace in the games of the series, but there are already much less levels there. I think that everyone must decide in which parts of the series Devil May Cry They like it more based on the combat system that is represented in them.
Bloody Palace It always seemed to me an ultimatical bonus regime – pure action, no distracts to the plot, puzzles, study of locations. Sometimes this is precisely what is not enough for fun and fun from music and the combat system created for the game.
And unlike the main plot component of the series, here you can simply stick to infinity here.
Bonus content in the game works in a similar way Parasite Eve – In the new game, plus a huge new level opens, which is the building of Chrysler. The game takes place in the present Manhatten, And here we are given the opportunity to visit the type of real building Kraisler. The game here is seriously transformed, turning into almost natural Danjen-cruler Or almost Diabloid some. All that needs to be done is simply climbing the floors, each of which is represented by a special labyrinth of almost the same in terms of their appearance of the corridors. At each level there are rooms with boxes and loot and a huge number of different monsters that are taken from the main game, but much stronger and bites. Every 10 levels end with the boss. The last 3 dozen are represented by bosses unique for playing with their cool design and battle system. And there are also two types of simple monsters that are also not found in the main game.
Parasite Eve – This is a fairly unique alloy from a resident clone with Japanese RPG. The combat system is conditionally step -by -step, and there is a strong emphasis on the plot.
And here in the building Kraisler We forget about the plot and variety of locations. But, as in the bloody palace from Devil May Cry, Here we completely give ourselves to the game process – a continuous fighting and pumping. Many loot and monsters. We are moving up to the floor, we find more and more cool equipment and supplies, and fight, fight, fight, fight with improved versions of monsters. At some levels, you can find special cards that can be exchanged for customization of guns and clothes.
The levels themselves are created randomly, which means that if you want to rely this bonus level again, then the labyrinths and some loot items can be changed.
A huge minus of this regime lies in its hypershardcority on the upper floors and the absence of opportunities to preserve, and after all, complete passage can take even more time from you than a couple of full passages of the main game.
A huge plus – unique content and other ending. Many fans even consider it the true ending of the game. That is, the complete passage of this bonus level opens up before us also an interesting addition to the main plot.
In addition to a special finale, we will also be shown under the credits of several concept arts and just pictures that entered and did not enter the game. In addition, in fact, no more awards for passing the building Kraisler no more, which is slightly upset. But here, as in the case of Bloody Palace from DMC, Rather, the process is important, not the result itself.
I admit, with all my incredible love for the series Parasite Eve, As a child, I could not master all the floors of the building Chrysler and only recently was able to completely and almost honestly pass it. Mixed feelings, although for me, as a whole, as a person who always liked this combination of action and the Japanese role system, which was created in Squaresoft For its cinematic role play, this addition to the main game turned out to be pleasant.
Well, I would like to count the zombie mode from the games of the series Call of Duty, although it has long been no additional or bonus. However, with some reservation, I will still pierce this copy in my top. Still, in Call of Duty World at War, In the first game in which this regime appeared, there he really was a bonus. A sort of honest reward for passing a single plot regime is the opening of a cooperative mode about shooting Zombie Nazis on arenas with their own rules. And after all, initially he was not even necessarily cooperative.
Of course, in subsequent games of the series, this regime was brought to a higher qualitative and quantitative level. But, I think that those who at one time still familiarized themselves with the game on the release were truly pleasantly surprised at the emergence of such a regime after the main plot campaign. In choosing a mission, a dick with a name appeared at the very bottom Zombie Reich, And in it there were as many as one level (initially one, but 3 more with patches were added) with the survival and shooting of waves of nitrushes of varying degrees of complexity.
You can play both alone and in a cooperative with 3 other players.
Players should survive endless attacks of zombie waves. We begin the game with a gun and 2 grenades, but as we pass, they open access to new locations and weapons bought for the points accrued by murders of zombies. Zombies break through the windows that can be fixed. Zombie waves advance on rounds. There are more and more with each round, and they become stronger and faster. There is no limit for rounds. The game ends only with the death of all players. And I think that this is exactly what, in comparison with subsequent versions of this mode in other games of the series, is the main minus.
We barricade in buildings, stuff more and more enemies with each level, and we get glasses from them, for which, as for currency we buy weapons, objects and open new premises at the level for research and for successful passage.
It is after World at War This regime decided to make, so to speak, the second main. And this is understandable – the struggle against the zombies in the column was really nice. There was its own progression, its unique enemies and game situations, a simple Luta Luta system, a gradual increase in the brutal action and, of course, albeit a simple, but spectacular division of monsters.
And the opportunity, together with friends in a cooperative, survive in the Nazi zombie apocalypse was not only fun and interesting, but also unique for 2008. It is pretty funny that in comparison with the plot or even a simple multiplayer network regime Call of Duty, The zombie-mode was very arcade, but at the same time difficult, and after all, the very foundation of the game even never claimed hardcore.
Initially, the bonus regime, which turned out to be a new word in the genre and subsequently took its place of honor among the main content almost every next Call of Duty. And it is not surprising, because its popularity is back in the days of this very first iteration in World at War It was just outrageous.
Series Danganronpa – This is one of the most popular and interesting alloys of a detective visual novel, a dite simulator and an adventure quest. Fantastic story with the murder of teenagers for the great good. A huge number of interesting, deeply spelled out characters with vivid images and unexpected narrative twists. The entire action in the gameplay of the series was mainly indicated by the choice of different remarks and overcoming the mini-games associated with the narrative.
The creation of the studio Spike Chunsoft Today it has swelled to a full -fledged trilogy, and this is not surprising, because the fans of these stories and their famously twisted plots are becoming more and more, despite the fact that in general Danganronpa – This is a very niche product.
The basis of the gameplay here for 70 percent consists of dialogues and thoughts of the hero interspersed with the admiration of local art style. There is the possibility of free movement by first-person locations and surrounding the environment, in places with naturally Point and Click-mechanics. Well, the business card of the series – Class trial – trial of the trial of characters, inspired by similar levels from the series Ace Attorney.
It is here that the whole action is due, due to different mechanics, one way or another related to the rapid operation of the text and the right choice of further actions and replicas.
All this synopsis, I have now given you out so that you, learning about several bonus modes of the third part, are surprised at how seriously they change the main gameplay and make their plot and narrative.
Danganronpa v3 Contains the most “endheim”-content from all games Danganronpa To date, with already three different bonus modes, as well as a special collection card game.
After the full passage of the main plot game, several modes open in the menu, and some of them naturally change the gaming process upside down, while also having their own scenario.
There is a mini-game in which we collect cards made on the basis of the characters of the main games of the series, and all of them, collected here, can be used in two other modes.
One of these bonus modes of the game is called Absolute plan for the development of talents. This is such a board game mode in an alternative universe in which not one of the characters from previous games Danganronpa Or yourself Danganronpa v3 have not died, and all of them at the same time visit the same school. In this mode, the player moves along the board game, throwing cubes, and the character he selected can interact with other characters from all three existing games. When playing a board game, the player can increase the level of cards collected using Absolute machine of death cards, to make them stronger.
In this mode, we are still playing a visual short story, but now it is already blossomed with a rather simple desktop step -by -step game.
The absolute development plan justifies its name, because the passage of this regime is necessary to achieve the third regime. And now he is already really turning the main gameplay, turning it into a real RPG with the passage of the dungeons. This game is called – Despair Dungeon: Monokuma Test. Dungeon of despair. Here we are moving by the party of heroes in the dungeon, as in a real Jrpg, Type old Final Fantasy or Dragon Quest. And it is here that cards are used from Absolute car of cards DeathAnd. And the cards pumped in the mode of the board game become stronger and can move further along the dungeon, defeating various enemies and bosses in step-by-step battles, again as if copied from the samples of classic Japanese roles of the 80s and 90s.
Still remaining a visual novel, the game turns into an old -regime Jrpg with random step -by -step battles and many characteristics of heroes
Still remaining a visual novel, the game turns into an old -regime Jrpg with random step -by -step battles and many characteristics of heroes
Still remaining a visual novel, the game turns into an old -regime Jrpg with random step -by -step battles and many characteristics of heroes
And now the detective visual short story turns into an almost purebred Jrpg, where we pump, collect the lutus, explore the dungeons and fight with their inhabitants in the form of all kinds of monsters.
There is another bonus mode – Love through the Universe (Love Across the Universe). But in comparison with others, he is completely simple and inconspicuous. Here the game simply turns into a purebred Simal of the dates, in which the main character can take students, which are represented by the heroes of the main game, on dates (but without an aspect of the collection of resources present in previous games). There is also the opportunity to play mini-games in a casino to buy special keys that give access to various scenes with characters oriented towards a deeper disclosure of their personalities and relations with them.
In general, in the third Dangganronpe So many bonus content that one could more than one or two separate full-fledged games with more than one or two.
I think that if I made this top with an attempt to really evaluate all bonus modes in places in a qualitative and quantitative ratio, then Danganronpa v3 it would be necessary to give one of the first, or even the first place.
Well, I can’t ignore the series Resident Evil. And here I could, in fact, take for example almost any game in the series starting with the second. And in the fourth part and in the sixth we would have something to talk about. But still, I think many will agree with me that exactly Resident Evil 3: Nemesis will be the most suitable game. Namely her bonus regime. As in other residents, after passing the main game, we open different skins for the main characters and objects that simplify or simply decorate the reproduction.
But the most important thing is the appearance of the regime Mercenaries. Mercenaries: Operation Mad Jackal.
At one of the early stages of the development of the game, it was planned as a story about combat mercenaries saving from the destroying Rackun City not only themselves, but also local civilian. When the game was awarded the title of the number of the series, then its main plot and some features of the gameplay had to be remade well. But the idea of playing for mercenaries was still embodied in a seriously rewritten mode Extreme Battle, In the final version of the third game renamed in Mercenaries: Operation Mad Jackal.
Run through the main locations from the main game for the time slightly altered in their filling in their filling. Everything is filled zombies, monsters, nemeses and civilian, which must be saved.
Three heroes to choose from. Carlos, Mikhail or Nikolai – Mercenaries Ambrell From the main game. Each of them has its own set of weapons and medicines, so its own strategy is used to pass the script. The purpose of the bonus regime is to get from the cable tram, temporary deployment of mercenaries, to the office of the commodity warehouse and mine the bomb. Otherwise, after time, the player’s character dies. For evasion of enemies and their destruction, time is added, which certainly adds to this mini-game arcade. Moreover, the more opponents are killed at the same time, the more they will give bonus time. In addition, there are six secret locations, a visit to which also increases the time allocated to pass the script.
The “Mercenaries” mode has become so popular and original that at one time I even got its own separate game for Nintendo DS.
The “Mercenaries” mode has become so popular and original that at one time I even got its own separate game for Nintendo DS.
The “Mercenaries” mode has become so popular and original that at one time I even got its own separate game for Nintendo DS.
The “Mercenaries” mode has become so popular and original that at one time I even got its own separate game for Nintendo DS.
As in the example I cited above bonus modes from Devil May Cry or Parasite Eve, Mercenaries From the third resident they are so good, first of all, because they allow to fully enjoy the combat process created for the main game.
What was a gloomy adventure of survival with puzzles is turning here into a high-speed plot of a zombie, about salvation from a zombie apocalypse for a while and to receive the largest amount of prize points, which subsequently open even more bonus objects and weapons already for this bonus regime.
After the third part, the regime Mercenaries will become an important bonus part of almost every subsequent resident. And players and developers love him. Although, mainly, except for the third part, all other modes with this name were a arena-players with reprisal against the waves of enemies.
I’m not going to choose the best from these. It’s hard for me. I will leave this task for your decisions that I am waiting in the comments under this blog. I also hope that you will tell me those other bonus modes in games that were clearly worth mentioning here.
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