Hitman: Absolution: Preview (Igomir 2011)
The most gloomy in the rainbow palette “Gamemir 2011” was a stand Hitman: Absolution, where in four black walls specially trained people They drove the bald showed new adventures of the 47th. True, “new adventures” everyone had already seen four months ago, but a living developer and a large screen – an occasion to build a reverent mine and boostly beat in his hands.
For too long, the hero was released from captivity of speculations and rumors, and now he resolutely stepped away from the shadow, discarding tactics and maneuverability. For all this lawlessness, the leading development was justified before the audience Tor Blistad, who tirelessly repeated about dynamics and unprecedented impressions. Say, everything is now completely different, on the bald crown of our killer, the crossroads of other people’s sights came together – and henceforth he himself is not so much a hunter as a victim. Although Stop. Is the Blood Money advertising campaign unfolded under the same slogan? Thor clarifies that on the tail of the 47th there is a particularly significant character named Blake Dexter, whose desire to break to the notorious killer cannot be underestimated. And again Break – wasn’t the former FBI agent Liland Alexander five years ago? I think it’s not worth continuing.
Hitman Cell: Convinced
Following the release of the first CG-trailer, many fans erupted www.1xcrypto.co.uk in anticipation, sensing a lot of innovations in connection with the death of Diana Bernwood and the closure of the International Contract Agency, but they were alarmed too early-it was an ordinary seed. The coordinator is alive and still instructs the hero remotely, so that all hopes for a free trip in the best traditions of Jason Borne can be washed off to the toilet. However, this time, according to the words of the developers, her role will go far beyond the borders of the briefing – the girl will become one of the leading actors and will take the very direct part in the development of events. All the information about the plot is still limited to this, but the authors promise a serious and gloomy story that will take a worthy place in the foreground, not lost in the wilds of the briefing before the missions.
The fragment shown on the GamesMir reinforces the words about gloomy: Chicago, pouring rain at sunset of the day, a musty old library and a bunch of whispering policemen in search of a particularly dangerous offender. Apparently, the fragment was torn with meat from the context of a mission: we do not have weapons, and the cops are equipped with all the necessary orientations. Invisible rails and the rigid imposition of the passage script are visible to the naked eye – they obviously do not intend to pamper us with variability. Once again, the interface is assigned in the best traditions of primitive rectilinear shooters: a mini-card, an indicator of some strange “mana” and … all. There is no longer necessary to think, for us everything was thought out by the gear. The magic key includes the “instinct of the killer”, and contrary to any obstacles we observe the silhouettes of enemies and their routes. Everything that happens defiantly boldly resembles Splinter Cell: Conviction and the detective mode of Batman: Arkham Asylum. There can be no question of former non -linearity and reiglabiness at this stage – before us is the typical console shooter from a third -person with stealth elements. Perhaps the previous freedom of choice was sacrificed to the script, but the scripts of the director are clearly rule the ball, and our task is to come up with the only right option in time and not to tear down the hail of bullets under a hail of bullets. How logical exchange is this, only time will show.
It’s no longer a secret that the permanent voice of the 47th David Bateson and Order -bearing composer Jesper Kid have nothing to do with Hitman: Absolution. It is difficult to completely recognize the plan of developers who wanted to bite a much wider audience than earlier, but refrain from old conclusions. Let us now be waiting for conservation by checkpoints, QTE and submitting akin Call of Duty, But let’s look back. Despite the shameless innovations, the last episode from the life of Sam Fisher not only paid off safely, but also tore off good assessments in the press. The access to the most extensive market – casual – already a trend that is quite justified by itself. Therefore, we have little left, except how to come to terms and accept the new Hitman as it is. Moreover, the technology stepped to the step above, made friends with adequate physics and was generous with landfills, although it still lugs with the light. That Hitman: Absolution It will appear spectacular, moderately with a cheerful and tough action movie, there is no doubt. And whether this is enough for devoted fans for spiritual calm – to guess early. If before the success of the enterprise was based on a cold calculation, now we are offered to improvise, choosing an electric wire on the move in return for an unforgettable string-reward. A real test for planning masters who are accustomed to slowly study the location and arrange trap with jewelry accuracy.
Hitman: Abstraction
On the other hand, a lot of effort and time took to create a living environment, which is noticeably literally from the first frames. The characters dispersed by locations appear not to faceless targets, but quite living people: they willingly communicate, reason in the case and not very much, enter into skirmishes and even throw valuable information if they are not too lazy to sit quietly and trace logic in the dialogue in the dialogue. Despite the complete absence of this very logic in the tactics of the playing developer, who ridiculously reveals his location and is enough hostage for no reason, it is quite funny to hear the remorse of the poor patrol of the poor. A few minutes before this scene, Sergeant Meyer, responsible for the raid, laments about the lack of people, but sniffs squeamishly, learning that Sarganes and his midnight were directed to help them. The young officer takes the initiative in our search, but all his ambitions scatter with the bang of the cervical vertebra – and Absolution throws attempts to pretend to be stealth. All further – forming performance. Jumping through the roof, a predatory helicopter, a leather of bitten hippers and a neat journey to the exit through the posts in Kopa clothes. This is exactly once impressive, but whether the fifth can offer at least something after the final credits? In addition to sluggish hints of some sly online function, developers have nothing to say.
It remains for us only to hold our hand on the pulse and closely monitor the development of events, so that closer to the release, do not fall into a deep cultural shock from neglect of the canons of the series. I would like to believe that experienced masters from Io Interactive They know what they are doing, and lead one of their most significant franchis to the pedestal of honor, and not in the crypt of oblivion. Let’s wish them good luck.
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